Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-09-2007 , 07:34 AM
RockyMills_01's Avatar
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issue with polygon smooth

Hey guys,
After shaping my character's body using basic polygons, I decided to smooth the body. When I did, I notice some dark spots (like shadows) around the character's sleeves. It also appears in the render.
Is there any way to solve this problem?


thanks.


Last edited by RockyMills_01; 17-04-2013 at 12:01 AM.
# 2 05-09-2007 , 09:06 PM
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try playing with the vertex normals

# 3 06-09-2007 , 04:44 AM
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Thanks Mtmckinley for your help. I tried playing with the normals and got nothing. I solve the problem by simply deleting ONE polygon edge. One edge and the problem areas disappear.
I'm curious, how would deleting an edge solve those dark spots??

Thanks anyway


Last edited by RockyMills_01; 17-04-2013 at 12:01 AM.
# 4 06-09-2007 , 07:42 PM
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I usually see things like this happen if, like Mike suggested, if some normals are reversed, or if you have stray verts, resulting from something that was deleted or extruded earlier and overlapping.


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