Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 03-01-2003 , 12:22 PM
Kühl's Avatar
Subscriber
Join Date: Dec 2002
Location: Denmark
Posts: 329

Converting sub-d's to polys

When creating af poly cube and converting to sub-d's with proxy object as "surface mode", I have a slight problem aften modelling and converting back to poly. I cant get rid of the original proxy object which still surrounding the new poly. It becomes a problem when shading the object...

Does anyone know the solution to this problem...?

user added image user added image user added image

# 2 03-01-2003 , 03:17 PM
Darkware's Avatar
Subscriber
Join Date: Oct 2002
Location: USA
Posts: 1,172
I don't have Maya Unlimited, so I don't know a thing about Sub-divs, but maybe try turning the proxy surface thing off before converting?

# 3 03-01-2003 , 07:20 PM
Kühl's Avatar
Subscriber
Join Date: Dec 2002
Location: Denmark
Posts: 329
I have tried that, but it doesn't seem to work. I wonder if there are any others who are modelling in sub-d's with proxy who can help ?


Kühl
# 4 03-01-2003 , 11:20 PM
Kühl's Avatar
Subscriber
Join Date: Dec 2002
Location: Denmark
Posts: 329
Oh... silly questian afterall. After wathing a video-tut i realized that one of the main features when modelling with sub-d's is the easy changing from "standard" to "polygon" and vise versa.

The solution was simply to right-click the body and choose standard. The proxy dissapear... and then you have your perfect smoothed body.

I hope its legally to answer your own questions in this forum user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads