Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 24-05-2008 , 02:14 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340

DISPLACEMENT MAP/NORMAL

HI guys im modeling a low res mesh of a human form the thing is i kinda cant find the difference between a normal map and a displacement...SO im confused which method to use to get the best visual look for the low-res mesh

# 2 24-05-2008 , 10:17 PM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
displacement actually alters the mesh, increasing tesselation and such. if you want low poly mesh, stick to normal maps.


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