from your threads i can see there isnt much difference in the way we create our meshes(and skill) but i had lots of help on www.3d-palace.com and smcars.net
i think you just need to iron out your mesh and finish your models and i can email you some tutorials that i have if you want
I know these renders are tests but the lighting is creating some pretty big hotspots and dark areas. The headlights need some shaping I think, I see a seam at the front middle of the hood and at the top middle of the windshield needs a tweak because its not blending.
just wanted to see what needed to be tweeked the model is still too far of from rendering and about the front i forgot to merge the hood at the end there samething with the top of the windshield
i descoverd a problem though whenever i render with hdri the area facing the camera is usually dark had to change the color for it to be noticed. even if i add lights the specific area is not affected all that pops up up is a hot spot
manualy poly spit or you can evenly space verts from that edge that way it wont give u such a hard edge im runnin into the same probs on the evo but that seems to get rid also riddin of any unness edges it looks like there diffrent from the wireframe post
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