This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
switching between maya 2009 and 2008, and vice versa, I have a rather annoying problem.
when i open the project, everything in my viewport is rotated exactly 90 on the x-axis.
this is particularly annoying with rigging and meshes, because pivot points are all over the place. so its a bitch to move everything back to where it is suppose to be.
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