Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-10-2009 , 09:06 PM
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grandFather Clock

just finished this game asset, it's an old worn out grandfather clock, stands at 4000 tri's,

c&c welcome

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# 2 01-11-2009 , 06:53 AM
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By game asset, do you mean this is a game model? It looks great but if it's for a game...it seems like way too many polys for a non character object.

Nice work.


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# 3 01-11-2009 , 07:47 AM
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yeah, it's for a game, i think i can knock the poly count down, though 4000, isn't that much, considering that most game characters are around 10k tris,

but i do see where you're comming from,

# 4 01-11-2009 , 08:08 AM
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it looks pretty cool

perhaps the stepping parts can be done via displacement maps on slanted faces? dunno how easy that would be or how it would look but it might bring your polycount down a bit if it's all in polys.




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# 5 10-11-2009 , 05:25 PM
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Won't be using displacement maps if it's a game asset,

would be good to see a wireframe to see how it's built,

cheers

gubar

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