Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 19-02-2005 , 02:15 PM
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clock

Hello,

this clock is the first part I have made of a larger scene so I suppose it should be in WIP but as this bit is technically finished I have posted it here. Enjoy,

Mat.

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Last edited by happymat27; 19-02-2005 at 02:17 PM.
# 2 19-02-2005 , 02:56 PM
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Damn nice! :tup:


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# 3 19-02-2005 , 05:24 PM
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the front is far too reflective, glass isn't as reflective as that. Tone it down and it'll look pretty cool user added image


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# 4 20-02-2005 , 05:06 PM
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Cheers,

I've made the glass less reflective now, it does look much better. I'll post the updated image in the final picture. Cheers again,

Mat.

# 5 21-02-2005 , 10:40 AM
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looks great man, very realistic (maybe the glass reflections is still a bit too much).
I gues you used MR for render?

# 6 21-02-2005 , 02:25 PM
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Thanks Daandrumz,

No Mentalray here, I used the Maya renderer with GI_Joe (fake GI & HDRI mel script)for the render, it has pretty good results and is very quick.

Take it easy,

Mat.

# 7 21-02-2005 , 05:22 PM
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Hey Mat

Real nice, as Pure Morning has already said tone the reflection down and ya sorted

_J

# 8 09-03-2005 , 09:46 AM
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Too much reflection I think. But it looks nice.

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