it looks pretty cool
perhaps the stepping parts can be done via displacement maps on slanted faces? dunno how easy that would be or how it would look but it might bring your polycount down a bit if it's all in polys.
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D