i could do a set driven key to scale the forearms, but i think i'll leave it as it is.
the left arm will be a gun (i'll just make it expand, it originally was going to be like a gattling gun, but i'll just change that design a bit) and the other just a normal arm... with blades
but yeah, you guys have valid solutions
effacer, if you can find a solution to my parent constraining problems then you would already be helping
but seriously, it would be cool if you helped out.
heck we could even make a competition and see who can make the coolest looking transform once all the detailed modelling bits are done
at the moment i'm trying to make sure that the robot will transform into a clock but i'm having trouble with the constraints... bits and pieces keep flipping 180 degrees even though maintain offset it checked and the transfroms are frozen and history been deleted.
it's bizzare because it only does it for some pieces (i think the pieces that have been duplicated at some stage)
EDIT:
actually never mind about that, turns out i didn't freeze transforms on the groups
EDIT:
actually never mind about that, turns out i didn't freeze transforms on the groups
that's a "Ch" pronounced as a "K"
Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Last edited by Chirone; 24-11-2009 at 08:22 AM.