Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 02-04-2010 , 06:59 PM
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Join Date: Apr 2010
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nice, would to see good sho modelling tutorials to!

thx allot would be great,

even boot modelling & how to wrinkles in zbrush to...

# 17 02-04-2010 , 08:15 PM
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If you google "female android modeling in maya", it looks like someone posted DT's old DVD tutorial up on youtube. I believe Part 3 or 4 goes over modeling the shoe/boot using poly and fine-tuning as sub-d.

Josh Robinson has a 21-page boot box modeling tutorial in PDF format that you could try. It's done with Silo but the techniques are all the same:

https://www.joshrobinson.com/tutorials.html

I also have a 32mb time-lapse avi of someone poly-by-poly/edge modeling a small boot that I just posted to yousendit.com for anyone to grab:

Small Boot

No idea where that one's from really...probably found it on one of the modeling forums when looking for time-lapse stuff.


"Terminat Bora Diem, Terminal Auctor opus."
# 18 03-04-2010 , 08:28 AM
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Sorry its taken me so long to get around to this, but here is a video to answer your initial question - which was to create a NURBs sandal shape based on a Rhino 3D tutorial.

For the last question about full boots and details like folds and creases I'd suggest starting with the you tube video that nitro suggested.

This is a link to a video of the maya version of the Rhino tutorial to create a sandal using NURBs.

https://www.screencast.com/t/ZDVhZTBhZWE

Here is a hi-def version of the same tutorial...

https://www.screencast.com/t/MjI3NTc4


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 05-04-2010 at 02:21 AM.
# 19 04-04-2010 , 06:49 PM
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Join Date: Apr 2010
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thx you guys for the fast support!
i will try it first now, if 've got some problems with something
i'll ask, but will try it firt now.

thx

wally

# 20 04-04-2010 , 08:10 PM
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Okay, as promised here is another video (bit longer then I wanted it to be) that covers a basic polygon modeling approach to modeling the sandal from the last NURBs based tutorial.

There are many ways to approach this. The box modeling method is covered someplace on you tube, as nitro mentioned. So I will just briefly touch on it here and leave it to you to find the full version.

Instead, I will demonstrate another method, by first using create polygon and edge extrusion to create the basic outline of the foot as a planar polygonal surface.. Then copy this and shape it to form the top and bottom the sandal, and then use bridge, fill hole, extrude, insert edge loop, and beveling to create the side of the sandal and tighten up the edges for smoothing.

Hopefully this will demonstrate some helpful basic poly modeling techniques.

https://www.screencast.com/t/MzI4NjliOWQ


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 05-04-2010 at 02:22 AM.
# 21 16-04-2010 , 09:01 AM
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Join Date: Apr 2010
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wow, thx you!

great to have both version
the nurbs & the poly one.


thx thx!

now play with them around,
you will hear me again, if have some question!

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