Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
One thing I discovered is if I create a simple cube in the same scene and hide it, then select my head and mirror it - I can see the option in channel box to play with the tolerance. Funny behavior indeed.
I also wanted to say I am really thankful that folks replied to my post - I recently found simplymaya and now I am hooked.
I was having the same problem, Daniel, and I was looking at the replys here.
I think the:
duplicate,
negative scale the correct axis,
mesh>combine mesh (in object mode with both sides selected),
and then a massive edit mesh>merge vertex fiesta would essentially work
buuutttt.......
I got frustrated, saved, closed maya, reopened, loaded my scene, and tried the mirror geometry again
...
and what do you know, it worked.
I hope this helps...
ALSO, I found this also solved a problem I was having where hitting f wouldn't focus the view
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