This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Am looking for some help, i have a scene where i have multiple hex cylinder geomtry more than 200. i want to help reduce the load on rendering so was wondering if there is a way to refrence one original shape and have the rest use the original as its refrence.
If there is an easyier way the advice would me much appreciated.
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