Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-12-2008 , 11:37 AM
Registered User
Join Date: Dec 2007
Posts: 124

Stray Geometry ...

I have a piece of bad NURBS surface geometry I need to make go away. Rebuilding takes care of it but the resulting geometry doesn't match the original object. I don't use the "Rebuild" tool enough to know what I'm doing wrong or what to expect of it. Or is this even the right approach to this problem. Once again, this is a small isolated part of a larger more complex piece of geometry. It appears to have originated in the CAD file created by the companies engineers.


Last edited by mtcgs; 18-12-2008 at 11:45 AM.
# 2 18-12-2008 , 11:47 AM
Registered User
Join Date: Dec 2007
Posts: 124

Sorry, I forgot to attach the image ...

Here is the screen grab ...

Attached Thumbnails
# 3 18-12-2008 , 09:13 PM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
how does it look when you render it? a lot of times nurbs objects look really screwed up in the viewport, and it's not a graphics card problem, it's a preview tesselation problem... so if it looks like crap in the viewport but renders out ok i'd say ignore it.


Accept no substitutions.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads