Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
When I choose face, vertex, or edge, and then select the relevant component, the opposite side is also selected, in a mirror fashion. How do I turn this off so that when I select one face of a cube, the opposite face does not also get selected?
Double click on the move icon on the left hand side that should bring up the option panel on the right hand side, scroll down to to reflection setting and untick reflections.............dave
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