Hi,Looks like Acid's right on this one. you duplicated and scaled in a negative direction but you probably didn't freeze the transforms (which you should after scaling it like that).
You'd normally scale in the negative, then freeze transforms then reverse the normals.
Shader? hmm how would I find this out? I believe so.Is the mesh using the same shader? why did you flip norms? how did you create the duplicated part................dave
ha, that worked! Thanks. I will read thisHmm, did you try saving it instead of opening in browser? It works fine for me :S
Thank you,Stewrt is correct, you are should freeze transforms before reversing the normals.
You need to swap steps 3 and 4, you must freeze the transforms BEFORE you reverse the normals. It is the act of freezing the transforms that reverses the normals. You even get a warning message.
You can test it to see. Go to lighting and turn off 2-sided lighting. Then make something and duplicate and scale it -1. You will see the lighting does not change. Now freeze transform on the -1 scaled part. You will get a nastygram warning parts have become inverted and the -1 scaled part will turn black. Now its normals are truly inverted so now you can reverse the normals and finally delete the history.
the order should be
1. scale -1 to flip
2. freeze transforms (now the normals are inverted)
3. reverse the normals.
4. delete the history
You were flipping steps 2 and 3.