This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
First attempt at having a 3D model with a 2D background. The model and texturing is all my work though the "No Raptors" logo on the plane is recreated from the xkcd store. The background I nabbed from some random site via a google image search.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off