This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I just got done modeling this Mustang P-51. I still need to texture it. Everything is polys except for the propellers and nose and glass. I wanted those to be nicely curved.
Poly Count is: 4610
EA Games
Last edited by djknucklez1; 14-11-2007 at 08:19 PM.
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