Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 18-07-2011 , 01:29 AM
Chirone's Avatar
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Join Date: Dec 2007
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i like it better when its covered up. looks less cluttered, more like its ready for battle and more prettier




that's a "Ch" pronounced as a "K"

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Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 17 18-07-2011 , 09:04 AM
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Yer dont wanting it looking too much like a bayformer - i built the neck away from the body then placed it in - spent some time remove some parts after the render as you' ll never see them. As i said hopind for this sort of detail in areas that are expossed. Although hoping those area dont make it too hard to rig.


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