This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I just wanted to say a big 'Thank you' to Jay. I have been dipping in and out of the later chapters of the maya/zbrush integration tutorial....and as with the realistic eye tutorial, there are numerous good tips....all well explained. Clear, concise...and covers several concepts ive always been aware of...sss....zbrush maps... final gather maps....in a more plain English and visible way than Ive ever been able to find elsewhere. These are definitely tuts to watch more than once, as im sure new things can be pulled from them on repeated views. Nigh on God send.
Thanks for the feedback I'm sure jay will appreciate it.
Dave
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
Excellent. Many thanks. Thats great to hear. I hope everyone else enjoys it too.
Edit: Its nice to get the feedback as it can be difficult to know if we have hit the sweetspot as we all have different expectations as to what we want from a tutorial
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