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Question?
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I am wondering where is the line between low poly and high poly? How much detail should I put into the base mesh before I take it into ZBrush? For instance should I give the shell groves by extruding the individual polys?
And one last question What would be the best way to attach the turtles body to the shell keeping in mind being able to animate the turtle to pull itself inside the shell?
Thanks,
Jake