Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi, I am experiencing a very frustrating bu with mental ray.
As i have seen in many tutorials on the subject, rendeering passes should take no longer than rendering without passes, as mental ray already calculates these things when it renders the master beauty.
I am currently using maya 2012.
the issue i am having, is that when i attach multiple passes to the master layer (or any other layer for that matter) my render time jumps to anywhere as much as 5 x the original master layer.
Even adding one simple beauty pass to the master layer increases the render time by 30 seconds.
I have searched the internet for answers, but no one seems to have come across this issue.
I understand that the pass system should not add any time to renders, as this would not make rendering passes a plausibe option.
Can someone please help me! Aaaargggghhh i can't take it any longer.
cheers
Adam
P.S.
At first i thought it was an issue due to my scene. The scene has a lot of reflective and refractive materials in it, and a realflow bin mesh.
However, after testing a couple of other scenes, I discovered that the issue still persisted even if the scene had no reflective or refractive materials. Or a realflow mesh.
i'll start by saying i've never rendered passes in maya 2012.
what passes are you rendering? i would have assumed the master is the same as the beauty.
Why don't you add the passes one at a time and render some tests at half res. you may be able to figure out if its one specific pass.
You ever find out what was causing this? I'd also like to know.
Cheers
Dave
From a readers' Q and A column in TV GUIDE: "If we get involved in a nuclear war, would the electromagnetic pulses from exploding bombs damage my videotapes?"
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