Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I got me a little problem. I extruded the top faces of the cylinder, and they look all blocky. I even tried smoothing them out by doing the Polygons>Smooth, but that didnt work. Any ideas on how to fix this?
Try extruding several times, but scale inward and move upward only a little every time you do. Just by looking at the cylinder I can tell that you have no edges traveling around the shape horizontally.
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