Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 20-12-2011 , 10:39 PM
Registered User
Join Date: Sep 2011
Posts: 2

Aspiring animator wants Help to create portfolio!!

Hey Guys,

Im an aspiring animator based in London and i am creating a portfolio at the moment, so im wondering if there are any amateurs or professionals willing to guide me on this journey over christmas, i need it for january as thats when im looking to get full time employment. So in one word i need an animator buddy who is willing to become good friends and maybe we'll help eachother out in future on one project or the other.

Thanks,

David.

P.S: to contact me davidmartins.art@gmail.com

# 2 21-12-2011 , 12:07 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
so, do you have any work to show that you have done so far?

Its a very polite request, but sounds like you want to make a showreel by January and you want a personal teacher to help you learn how to animate. In return they will get to spend their Christmas in an email or chat exchange telling you the difference between and rig bound and a rig puppet. I think you may have underestimated the task you want to achieve.

sorry if i'm wrong.

# 3 21-12-2011 , 06:47 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988

I think you may have underestimated the task you want to achieve.

I was thinking the same thing. There's a reason why animation colleges typically take 2 years for traditional animation, then another 1-2 for 3d animation. The fastest way I know of becoming an animator (via Animation Mentor) still takes at least 18 months, and that's with a personal instructor!

Animation is an art, 3d is another. If you could become an animator in under a month, everyone would be doing it. user added image

I hope you understand. I think it's great that you have such enthusiasm, but I think your goals at the moment are quite unrealistic.


Imagination is more important than knowledge.
# 4 21-12-2011 , 10:03 AM
Registered User
Join Date: Sep 2011
Posts: 2

so, do you have any work to show that you have done so far?

Its a very polite request, but sounds like you want to make a showreel by January and you want a personal teacher to help you learn how to animate. In return they will get to spend their Christmas in an email or chat exchange telling you the difference between and rig bound and a rig puppet. I think you may have underestimated the task you want to achieve.

sorry if i'm wrong.

Hey Guys! thanks for the interest. However i think you misunderstand, due to the fact that i left out a few details. I am not a novice at 2D/3D animation. I have been learning and tinkering with this for the past 2 Years. However my aim during those times were not to produce good work but to understand the art. Now that i have the knowledge i would like to do something serious with it, but since this is my first time of taking it quite serious and aiming for industry level presentation, i thought it would be nice to get help or guide from some one that has crossed the bridge before, not to teach me animation but advice and guide in things like:

What an employer would want to see in my portfolio
I Might get stuck on certain things that i might not have foreseen or theres a better way to do stuff i already know
For the sake of feedback and critique
And maybe learn a thing or two about how you approach certain tasks.

Theres no real teaching involved, its all merely sharing ideas,suggestions/advice,feedback/ critique.

In terms of works so far, Since I Only just started building my portfolio, I decided to start with a bouncing tennis ball in Toon boom, then animated a maya version. I am now moving on to my ball and tail animation, i already done a Toon boom one if you have Toon boom or maya i can send you the file/scene, I exported the Toon boom file already its a 13 sec vid but i dont know how ill send that.

I however hope this helps,

David.


Last edited by iinfiiniitii; 21-12-2011 at 10:12 AM.
# 5 21-12-2011 , 05:06 PM
Subscriber
Join Date: Oct 2011
Posts: 139
In that case just post links to whatever you want the feedback on here and I'm sure people will critique on it.

As to what to focus on: Employer wants to see strong character acting. Look up 11 sec club to get some ideas.

Avoid bouncing balls, they don't show much skills, focus on character animation instead. Use existing characters' rigs.

Study classical animation principles and apply it to your scenes (anticipation, overshoot, squash&stretch, etc).

P.S.: If only just started the portfolio, be realistic - it will take more than few weeks to complete.

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