Mental ray render issues (Vue)
Hello,
This is my first attempt at a using Maya along with Vue. After importing my model and new sky scene back into Maya, i'm having problems with rendering. Firstly despite smooth geometry in viewport, the render still comes out with sharp edges. Had a search around google before coming here and learnt about mental ray's hatred of all things that aren't quads. (Vue lovingly sliced all my polys in half!) I stuck a 'quadrangulate' over some of the model with varying amounts of success. I even went in and removed all tris by hand (Section under cockpit), but edges still remain sharp. Have also tried the smooth tool but with no luck.
https://i144.photobucket.com/albums/r...0/Spitwire.jpg
https://i144.photobucket.com/albums/r.../Spitwire2.jpg
Secondy, i'm trying to apply a Blinn shader to the whole thing. Again, in viewport it's visible but during render it remains and a lambert.
Still relatively new to Maya, so could potentially be an oversight on my part...
Cheers