Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I'm not the right person to explain it, but I think the more universal term is adjusting the normals, which maya does by harden soften edge, or changing the normal angle. And C4D does by changing the phong shading angle.
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