This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
If they are using the same texture, rename the textures in Ps or something, call one chas and one dave, reapply the textures to the right models and then import back in. its pretty straight forward
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