Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hello ppl,
I need help with render passes. I have a vfx scene with particles, fluid, instanced particles, etc.
I am a noob so pls guys help me with this.
Thank you!
well, I am working in maya and using mental ray for rendering. I would be using Fusion/After effects for compositing. The scene is of a bridge collapsing coz of two missiles hitting it. Thw scene contains baked rigid bodies(bridge chunks), Particle cloud s/w (missile trail and debris trail), Instanced particles (debris), Fluid (blast). Also, low poly geometry of the bridge with projection on it.
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