This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I am somewhat new to fully understanding displacement maps, but it mostly seems to be going fine except for this:
In mudbox I've sculpted a head of a particular president and it looks nice (at least to my liking), but when I introduce it to my lo-res mesh in Maya, the MR render gives me something that looks correct with the exception of artifacts that make the displacement look like terraced rice paddies.
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