This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I'm working on my sea lion render and at the moment I'm using volume caustics to create the shafts of light, but I'm finding this to be a pain to work with, it's inflexible and expensive. Is there are better way to do it?
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