Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 01-05-2013 , 12:56 AM
Registered User
Join Date: May 2013
Posts: 1

Texture problem

Hi,

I have this car that I started texturing, the problem I have is that the UV doesn't correspond with the right part of the texture and I don't know why... I took the UVs from maya, made the texture in photoshop and after that I wanted to try it to see how it works and it goes well apart from 2 components of the car(side grill, and the part under the windshield) as you can see here... any ideas?user added image
user added image
user added image

# 2 01-05-2013 , 06:29 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Its possible that you did not have them mapped as you did a uv snapshot so are now laying on a texture that was not made for them, select the parts go to your UV editor and see there they are laying on your texture and see if you can move them, if not you might have to do another snapshot..............dave




Avatar Challenge Winner 2010
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads