Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 28-08-2013 , 01:04 PM
Registered User
Join Date: Jul 2013
Posts: 3

blendShape disconect from controls on maya 2013 sp2

Hi!
I have a superhero character with facial blendshapes after that I weighted and rigged the character. ok

the problem during rigging were that some times I saw that the face control was not controlling the blendshapes.
so i went to the blendshape node and the blendshapes were functioning correctly. but the face controllers were not controlling the blendshapes. "the set-key drive was well connect". after burning my head a little bit.
I change the origin on the blendshape node, from local to global and changed back to local. It resolved the problem and everything was ok again. OK.

Now after make a cache to the cape ncloth and the nhair. I saw that the controllers were disconnect again and the solution that I had of changing the origin on the blendshape is not working.

so, some ideas!

# 2 28-08-2013 , 01:58 PM
Registered User
Join Date: Jul 2013
Posts: 3
well the problem was that I moved the set key drives keys when I was changing the timing of the animation. I correct it and works fine now.

but If someone could explain why the blendshapes disconnects form face controllers would be great.

thanks.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads