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Should I create a cylinder from a cube instead and try to make the textures fit it or do I really have to keep rotating / resizing the UVs in the UV Texture editor? I don't want to use any other textures than those from Maya for this.
Too lazy to pack textures, should I need to send the file over to someone else to render it for me.I'm curious as to why this absolutely had to be done procedurally.