Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 06-04-2014 , 09:43 AM
nickynacky's Avatar
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Join Date: Apr 2012
Posts: 83

uv's going very squiffy, havent seen this before

hi all,

I really need some advice uv-ing this piece, its a card holder for a juke box. I've only used procedurals until now, and everything's been fine uv-ing so far, so sorry in advance if its something obvious. The front piece is quite a dense mesh (its not being smoothed) and the back piece has some faces around the edges but you wont see it so most have been deleted out.

I cut off the back piece and cut the corners in the uv editor, and the back piece unfolded vertically perfectly, but then the front piece goes really weird - any suggestions at all with this, i would be so grateful!

thanks
nicky

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# 2 06-04-2014 , 04:22 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
sometimes when the uvs dont flip right it can mean they are reversed, so make sure they are the correct way around first and give it another go.

Also the mesh isnt very clean....as in its overly dense with polys on the corners there...it can be alot simpler

Jay

# 3 06-04-2014 , 06:22 PM
nickynacky's Avatar
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Join Date: Apr 2012
Posts: 83
thanks Jay - they were indeed reversed and did unfold a bit better after a flip but its still warping a lot - i'll take your advice and start afresh with less crap!

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