Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-03-2015 , 04:43 AM
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Join Date: Mar 2015
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Maya material issue

When i export zbrush file to maya and if i apply blinn material to the model and render it with mental ray....it always gives me a white patches....it happens on phong and phong e....where as if i made a model in maya....and applied blinn material to it....it appears clear......i have attached an image below.......
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# 2 12-03-2015 , 09:17 PM
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Join Date: Dec 2006
Location: South FL
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Those look like parts of the body being appearing in the reflection. Go into the material's attributes and turn off/decrease the reflectivity.


- Genny
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# 3 13-03-2015 , 08:52 AM
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Thank you so much......it workeduser added image

# 4 13-03-2015 , 08:55 AM
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Join Date: Mar 2015
Posts: 16
Can you help me with this also please
When I export my model from zbrush to maya in .ma format, the model doesn't appear in maya....and instead gives an error massage.... "Errors have occurred while reading this scene that may result in data loss".... please help​

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