Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 08-05-2016 , 01:58 AM
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Join Date: Jul 2015
Posts: 9

Mesh importing into ZBrush in odd position

Hey guys, I'm having a little trouble here. When importing the mesh into ZBrush, after UVing the creature, it's not popping up in the correct position. If you check out the image, the creature is now too high above the floor. In Maya, I've put the pivot at the origin, frozen transforms, deleted history, kind of tried everything I could think of. But now when importing the mesh its importing into this odd place. I'm only importing the body of the creature (the eyes and teeth you can see in the picture are a different subtool). Any help is appreciated!!!

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# 2 08-05-2016 , 02:40 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
I believe the floor is defined by the lowest point in your subtools, so it's putting the floor under your teeth etc. Not sure why those are not aligned with your body mesh though.

# 3 08-05-2016 , 09:38 PM
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Join Date: Jul 2015
Posts: 9
There wasn't any geometry below the creature. But I figured out that I needed to go into the position option in geometry and zero everything out. Not sure why it was coming in at an off position. Thanks!

# 4 09-05-2016 , 06:11 PM
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Join Date: Jul 2015
Posts: 9
Now I'm getting a different issue o.O

So I've UV'd everything in Maya, and in the tutorial, he Saves the Morph Target and then imports the UV'd geometry. When I hit import, it just replaces the sub-tool as a whole and I no longer have the morph target saved.

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