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# 1 25-07-2014 , 10:52 AM
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Texture problem when importing a polypainted Zbrush model into Maya

Hey fellow artists,

I just had something weird happen to me. I sculpted and polypainted a Viking model in Zbrush and then imported it into Maya with GUV tiles UV map, Displacement Map and Texture map. Everything looked fine until I started zooming in and out in Maya (I'm attaching screenshots so you clearly see what happens).

Do you see how the polypainted texture breaks on the model when I zoom out away from it but it looks just fine when I zoom in? Please help!

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