Texture problem when importing a polypainted Zbrush model into Maya
Hey fellow artists,
I just had something weird happen to me. I sculpted and polypainted a Viking model in Zbrush and then imported it into Maya with GUV tiles UV map, Displacement Map and Texture map. Everything looked fine until I started zooming in and out in Maya (I'm attaching screenshots so you clearly see what happens).
Do you see how the polypainted texture breaks on the model when I zoom out away from it but it looks just fine when I zoom in? Please help!