The problem:
There are two lightsources (area lights with mia_portal light shader. GI and FG is on in the render. Photons are casted well.
My render looks fine: see here https://gyazo.com/ee2608175aec56539a7e2f964b8559d7
but when I use the batch bake function in maya i get this texture baked out :/ https://gyazo.com/7b6e97dba84813e0e9ec0dfa724575f1
Why does the baked texture have this green tint?
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