Render different than baked texture
Hi there I recently stumbled over some new issue I cannot seem to fix by myself. I hope that somebody can give me a hint what I am doing wrong here. Id really appreciate it.
The problem:
There are two lightsources (area lights with mia_portal light shader. GI and FG is on in the render. Photons are casted well.
My render looks fine: see here https://gyazo.com/ee2608175aec56539a7e2f964b8559d7
but when I use the batch bake function in maya i get this texture baked out :/ https://gyazo.com/7b6e97dba84813e0e9ec0dfa724575f1
Why does the baked texture have this green tint?