I'm wondering if there is a way to conveniently make a cage around an existing polygon.
I have this ship that I'm texturing. It has separate tiling materials for certain faces. I want to make a sort of border that separates adjacent faces with different materials. The border needs to maintain a constant width and height as it follows the edge.
Previously, I've done it a couple of times before with the following:
- Snap cubes at the edge's vertices
- Use a Orient constraint to point cubes at the following one
- Extrude the faces until they overlap
- Use a Union boolean to merge them and then clean up excess and overlapping faces
As you can see, it's a pretty big pain in the butt to do this over and over again as well as dealing with more than a couple of intersections, and I was wondering if I was missing something fundamental.
I've attached some pictures to illustrate my intended result.
Any insight would be much appreciated!