Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 06-04-2003 , 05:36 PM
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Mobile phone

Hi,

Just made this Nokia 3210 mobile phone. All comments/crits welcome, let me know what you think user added image will texture it soon, just wondering the best way to make up the textures.


cheers,

James

# 2 06-04-2003 , 11:46 PM
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Do you have an original picture to compare to?


mahalo,

Myk

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# 3 07-04-2003 , 11:53 AM
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originals

yep, i have some reference photos (did you want to see them?)

# 4 07-04-2003 , 10:47 PM
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yeah james do that... it will help to give everyone here to give you some good visual feedback...:d
ciao

# 5 08-04-2003 , 04:38 PM
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here's the reference pics:

# 6 08-04-2003 , 04:40 PM
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side view:

# 7 09-04-2003 , 05:53 AM
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oh! the good old 3210....

# 8 09-04-2003 , 12:33 PM
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Doenst seem lik eyou made a spot for the screen, or did you plan to have that as just a texture?


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# 9 10-04-2003 , 04:29 PM
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I think you should tweak the top part....cause if u see in the pic its seamless....

# 10 11-04-2003 , 06:26 AM
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The model looks like CLAY! is it just the picture or is there alot of weird breakup all over it?



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# 11 11-04-2003 , 06:30 AM
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is it just me?



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# 12 11-04-2003 , 08:28 AM
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Hi,

thanks for the responses user added image

yes i know the good old 3210 is probly not a terribly exciting object to model hehe user added image

Well partly the reason i decided to make it was that I wanted to try out a way of making the seams where the edges of the different plastic/metal parts fix together. Kindof practicing really, for making these kind of seams/edges that you get on cars/bikes etc. and other man-made objects with visible component parts. So I basically tried extruding it, which has a weird effect in places!

Orignally I was going to make it for 3d web viewing application, but decided to model it all, rather than texture . So I was also wondering if anyone knew a good way of baking the textures on? (i think that's the right term)
Then i could have two versions high, and low poly. (twisteddragon33: was going to try out the texture of it first to see if it looked any good)

Vectorman: I think you're right it definately looks like clay! user added image I think the problem I had with it was trying to extrude on a curve, which sometimes made a weird result (though useful to remember if I ever want to make objects that look like clay)

I don't know if I'm going about making the seams the right way? any ideas?

cheers,

James

# 13 11-04-2003 , 04:42 PM
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Yah you gotta teach me to make some clay! wOOt



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