Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-04-2003 , 11:06 PM
^^TwEeK^^'s Avatar
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Join Date: Apr 2003
Posts: 357

assigning materials

ok i have a pretty dumb question....
lets say i have a book and i want to assign to all of its pages(planes) the same material, how can i do that without dragging it from the hypershade 100 times....i tried dragging the mwhen they were all selected and it didnt work.......user added image
can any1 please help????

also i would like to know if there is an easier way to make a book, besides duplicating a plane a lot of times


Last edited by ^^TwEeK^^; 28-04-2003 at 11:10 PM.
# 2 28-04-2003 , 11:33 PM
I-Iybrid's Avatar
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Highlight/select all the pages/objects, and in the hypershade, right-click on the texture you want/need, then select what says "Assign material to selection" or something of that nature.


- Hybrid
# 3 28-04-2003 , 11:33 PM
Darkware's Avatar
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Open hypershade, select 100 pages, right-click shader in hypershade, choose assign to selection. Not sure about an easy way to make pages.

# 4 28-04-2003 , 11:37 PM
I-Iybrid's Avatar
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Idea about the pages....maybe you could just make it a cube, then do the rest with textures and bump maps and all. Just an idea....


- Hybrid
# 5 28-04-2003 , 11:48 PM
^^TwEeK^^'s Avatar
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thanks...it worked... :banana:
.i think i will also try your idea I-Iybrid, just need to find a texture....:banana:


Last edited by ^^TwEeK^^; 29-04-2003 at 02:10 AM.
# 6 29-04-2003 , 10:33 PM
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depending on how far the book will be from the camera you may need to do a displacement rather than a bump map so that you get some definition between the pages of the book

Alan


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