Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 27-05-2003 , 05:03 PM
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How to Modelling a Flower for animating it?

How to Modelling a Flower for animating?

im wondering how i best modelling a flower like Orchid or other?
i want to Animating it like organic mooving...

are there some things specially i have to watch over the modell to use some animation moovs on it?

nurbs?
poly to subdiv?
poly?
or what.... user added image

please help im neeby user added image


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# 2 27-05-2003 , 05:31 PM
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it does not matter what modeling or moving aproach you use. you have a lot of possibilies. you need to decide on your own which you are most comfortable in.

# 3 27-05-2003 , 05:38 PM
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aha!

So but there must be a spec technique to modelling it intelligent.

to make flower realistic i need thin faces and i want to animate it flowing like when it blast a wind on it?


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# 4 27-05-2003 , 05:46 PM
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what about making it a soft body, paint the weights realistically as a flower would be and apply wind to it?

# 5 27-05-2003 , 05:51 PM
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# 6 27-05-2003 , 05:52 PM
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soft body...

ahm i want to use the procedural shader Ramp called with him i reached mutch cool and fast results...

a body you mean the flower body?

but thats my problem...

should i make it with a cv curve tool and extrude the polys or make spquere nurbs and press it down, and shape it like a flowers tree?

... :p i hope u are patiente user added image


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# 7 27-05-2003 , 05:55 PM
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yeah! thanks to both of you...

yeah! thanks to both of you... :p

im comming near a step im reading this tread who was sending me: adldesigner

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# 8 28-05-2003 , 02:49 PM
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I got your PM, and I'm sorry to say that I'm not the Modeling moderator, so I would be of no helpuser added image

Sorry, but I suck at modeling organic things like thatuser added image

Babyduck and ADL have given you great tips to start from, so read and do what they have suggested.

I'm not a good modeller, but in this case, I would use the cv curve tool to make some petals, PLANAR UV map the flower colors to it, turn it into a soft-body, paint some goal weights on it and attach a field or two to the softy, and play around with the field(s) to get some great movementuser added image

Good luck!


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izzylong.com
# 9 28-05-2003 , 03:06 PM
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well, i would say something, but Ad and rage have said just about eveything i could think of. Good luck,
Brian


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# 10 28-05-2003 , 11:22 PM
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hy friends of maya i tryed and...

its not the best i know but its first time i made with nurbs a object

i was beginning with nurbs spuere // row and cols 12

than i made it with normal scale smaller so that i could se in the middle a line (row)

so than i switched to HULL (right mouse klick) ..very nice control tool WOW!

than i made it bit more...

i tested with a ramop shader because its making so cool effects and nice pseudo transparent effects... so easy to handle this rampSahder...

chanche to vertex and made smaller corrections so that is happent now...

the second flower is not specially its just a duplicate of one leave, there i wanted to show how ranpshader looks...

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Last edited by otaku; 28-05-2003 at 11:24 PM.
# 11 29-05-2003 , 01:25 AM
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GREAT WORK MAN!!! user added image


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izzylong.com
# 12 29-05-2003 , 08:41 AM
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Thats nice, well done...

# 13 29-05-2003 , 08:58 AM
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thx

i make new one tomorrow with nonlinear deformer bend.
and animate it

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# 14 30-05-2003 , 01:00 PM
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now im on next step forward ^^ please vote and send me comments

now my flower is better and course stile animated, without shader but thats comming...

how you like?

its yet not finished you will see its without lightning too...

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