Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 07-07-2003 , 07:02 PM
Registered User
Join Date: Feb 2003
Posts: 1

seam in subdivision

Hello

i work with maya 4
1 i have make a half human face with subdivisions
But when imake duplicate or copy the all head is ok but there is a seam

2 i try to use the polygon mirror & subdiv surface /mirror but i see a distrub to the new half

by the way when i try the command extude face i read is nonmifold

but my problem is to erase the seam

thank you all for your help

# 2 08-07-2003 , 11:33 AM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170
nonmanifold geometry sometimes appears if you mirror wrong. subd especially does not like to have a useless vertice (like one that is only connected to 2 edges in poly proxy mode. as for the seam - there is an relatively easy solution to it:

the tangets at the edge needs to be flat at the seam. instead of modeling exactly one half, model more than one half. create a half, and extrude the edges in the middle exactly to the other side. now if your half of the model looks good with the extra faces you can delete them, mirror geometry (i suggest you do that in poly mode) and merge afterwards the verts. it should be nice and seamless if you merged the verts and if you had all the verts exactly in the middle. easy way to put them in the middle is to select them, move and grid snap along e.g. x-axis - and then move back there they bolong to.

hope that helps some - and of course there is always other methods to do it ...

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads