Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
How do you bake textures / shaders etc onto a model?
In the hypershade I have found the convert to file textures section, however when I highlight the shader I get 'no surface selected unable to continue' and when I highlight the object I get 'select a highlighted or shading node unable to continue'.
I get the same thing if I right click and choose to select the objects with the texture on.
Can someone explain the work flow needed to do this, ie what to select in what order? Gratefuls.
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