Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Sorry about the lack of updates it's just at that i've started work on my car today so i haven't even opened maya in days, but i promise i will get it finished soon.
I opened Maya again today for the first time in ages so i'm getting back to work on this but i can't decide what the ground should be made of what do you think it should be?
ummm... I think you can use all what you want... from asphalt to bricks
So, I'm going to start a human like model to animate on that street scene (with no textures, my pc will hate me!) with a cam going inside that house from an external and higher point of it... this human is sitted down seeing something in the tv.... well, after that a little story begin, but for the moment on that model I've some problems with flexors...I think.... bhà....
hope to see your textures soon
started on the floor. At the moment it's all to clean and needs some dirt but thats the general texture for it. I think i might try and give the scene abit of a wet look. Also check out my impact zone thread i could do with some feedback.
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