Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 28-08-2003 , 01:05 PM
Scraggy_Dogg's Avatar
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I have assigned a texture to Initial shader ...how do i get it off?

Hiya,
I suppose it was bound to happen one day, I messed up by applying a texture to my Initial 'Lambert' ... I have searched forums but cannot see how to set it back?
Any ideas
Scraggy

# 2 28-08-2003 , 01:10 PM
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select the object, right click on your desired material and choose Assign to Selected.

# 3 28-08-2003 , 01:12 PM
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Thankyou ....

I must remember not to assign textures to initial shaders
I must remember not to assign textures to initial shaders
I must remember not to assign textures to initial sha

Regards Scraggy

# 4 28-08-2003 , 09:21 PM
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Huh? I don't see how that fixed the problem. If you stick a checker texture on Lambert1, assigning a new material to an object doesn't fix lambert1. All you're doing is sticking another material onto your object. ?????? Am I totally missing something here?

If you create a new sphere, you should be able to see that you fixed nothing because it will have lambert1 assigned to it.

I believe what you need to do is open Hypershade, right-click lambert1, choose graph, select the texture nodes (including the 2 or 3D placement node), and delete them.

# 5 28-08-2003 , 09:27 PM
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ah, I misread what he asked. Yeah, open Lambert1's attributes, right click on the attribute that's been mapped and Break Connection.

I thought he said he'd accidently assigned Lambert1 to an object. :p My bad.

# 6 29-08-2003 , 01:43 AM
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Oh no worries .. I worked it out from what Mike said..... user added image
The way I did it was a bit different, but ended up with it as No 1...


But yeah.. was a tad confused at first.... ... Scraggy

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