This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
They renamed it in newer versions. Sorry, I forgot. It's the same as "Duplicate Input Graph". I also recommend checking the Unique name box. Things just seem to go smoother in Maya when all ojbects have unique names.
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