Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-11-2007 , 05:15 PM
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Making ornate engravings

I am modeling a lamp and other accessories that have ornate engravings. I was wondering what the best techniques to get these results and how to go about doing such techniques. Toss me in the direction of a tutorial or something; I am lost so absolutely any help would be greatly appreciated.

The project has no poly limit, and I am using a mix of sub d’s polys, and nurbs.
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saying you cant is just sugar coating the fact that you wont.
# 2 18-11-2007 , 08:00 PM
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The best thing to do there would be to make a displacement map or possibly even just a bump map in an application such as photoshop, or a 3d sculpting program like zbrush or mudbox. Check your help files for info on bump and displacement maps.

Chris

# 3 20-11-2007 , 02:28 AM
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is there anything i can do with curves, or something?


saying you cant is just sugar coating the fact that you wont.
# 4 23-11-2007 , 12:57 PM
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well of course you could model it with curves and lofts or extrudes of nurbs. this kind of object I´d model in polys tho. but like bendingiscool said you could also use zBrsuh. this might be easier since you can just use a hightMap or just z-paint it ZB and export a higer resolution geometry from zBrush into maya.

nurbs modeling might be a mess here.. at least for me.


everything starts and ends in the right place at the right time.
# 5 24-11-2007 , 04:32 PM
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ok, thanks for the help guys user added image


saying you cant is just sugar coating the fact that you wont.
# 6 28-11-2007 , 09:19 PM
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i would suggest just bump mapping it or using displacement map because It'll be save you a lot time and probably give you the same/simlar result as if you were to actually model those details using nurbs or poly.


9 months into Maya...and still learning...
0 experience with any other 3D programs
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