Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 01-02-2012 , 11:18 PM
DrMossman's Avatar
Registered User
Join Date: Feb 2012
Location: Northern Ireland
Posts: 4

Texture Export

I was wondering what the best way would be to export an entire mesh UV map, into an image file such as a JPEG, or a PNG, through Maya 2010?

After 'combining' the mesh parts of the model together, and saved it as a COLLADA file, the textures in this case need to be a separate image.

# 2 02-02-2012 , 08:14 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Once you have UVed your model the UVs remain the same in other apps so just do a UV snap shot.................dave




Avatar Challenge Winner 2010
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads