This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
not sure on ne tuts just on this
basicly chrome / shiney materials need an environment to reflect so build one or use a sphere with a pic to act as reflect alothou it wont look that good but u get the idea
the other way is with hdri which lights the scene with the image and can be photorealistic but drags on the render time here have a gander over that as it goes over how to use hdri an is a nice intro for it
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