This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Doing a project at Uni, this is a render of my vehicle I modelled, textured and rigged, inspired by concept artists Scott Robertson and annis naeem aswell as some other refrences I found via the internet. At the moment I am integrating it into live footage hopefully post some images up to and other assets. I have also changed the lights to a texture wasn't coming out the way I wanted it to and amended the inside cockpit as you can see a bit of the exterier but thats fixed now.
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